50 + 110 Bow:-thousand dragons increased elemental damage … Every status has an initial value you must hit to proc the status effect, and each subsequent proc that value increases at a flat rate to some cap. If you played MMOs like WoW … Projectile How Is Damage Calculation Mhw. Exhaust damage is a sub-category of Impact damage ; Impact damage to the head will do KO damage, Impact damage to the rest of the body deals Exhaust damage. 2 While active, grants attack +10. KO damage can only be dealt to a large monster’s head (for small monsters, anywhere will work), and does depend on the monster’s KO hitzone. If you have a Hammer that shows 520 attack, it has a "true raw" of 100. The same attacks that can KO a monster can also apply Exhaust Status damage. After a while, Kushala Daora or Teostra will enter the area. If you break it, it becomes his weakest point. Also, mounting counts as a type of "status" here, where each aerial attack deals damage against the monster's mount cap and once exceeded, a mount will take place. Adding in one last section just for accuracy / completion's sake. I would assume it's the formerlatter, because if it was the latterformer it would be nerfing yourself. Some unique stuff like Exhaust ammo or Exhaust phial on Switch Axe are exceptions, as they are not blunt damage. That also raises another interesting question, if multiple people are using poison would that only activate if it was your hit that put the enemy into poison state or would it activate as long as you contributed to poison damage. Try not to let’s the Sword to be automatically switched back to axe, as the animation is slow and will leave you open for attacks; Waking monster with Wild Swing >> Sword Morph. The overall damage modifier for a given affinity value is (affinity / 4) %, so a weapon with 40% affinity will result in an overall average 10% damage increase. Edit: I totally misread your post. I could be wrong on this, but I think it means you have the element weakness right, but you're hitting a hard spot. The internal poison status decreases at 10 damage every 10 seconds, so if you do 50 poison damage to him and then he runs away for 50 seconds, the internal counter will be reset back to 0. Press F5 to send team damage to chat window. Most monsters signal that they are entering an enraged state by roaring but the bird wyverns, like Yian Kut Ku and Gypceros, jump up and down. 1 While active, grants attack +5. Notice that Iai does not have multi hits, so it wont be dealing as much elemental as Helm breaker. Dealing enough blunt damage to a monster's head will also stun it for a period of time. In a game full of obscure and/or unexplained mechanics, the MHW Elderseal effect might be the worst offender. Every weapon has a hidden "true raw" value that's then inflated for display on your weapon via a modifier specific to each weapon type. White numbers mean you are hitting an armored part. Hammers, Hunting Horns and weapons with Impact/Exhaust phials are the most common sources of this damage … If your sharpness is too low, the attack will bounce off and interrupt your combo although the damage will still apply. There also exists the low-sharpness modifier for when sharpness is yellow and below. Oh Lord of the land give me more strength. Exhaust S Lv1 does 35 Exhaust … Weapons that deal exhaust damage include any blunt/impact attack hitting the monster's body (every weapon except Longsword, Dual Blades, and Insect Glaive). Like when quest is over you have shown, you did 14000 damage, like, … The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Shows EndemicLife/Monsters Behavior/Size/HP/Stamina/Rage/Crown/Status/PartHP, TeamDamage, TrainingDummyDamage, BuffTimer, MapTimer. Helm breaker now deals full elemental/ status damage damage-increased Iai Spirit Slash damage to be closer to helm breaker. The tool displays damage of you and your teammates. These modifiers haven't been datamined / determined for the monsters yet, but they're available for previous games so I'll use an example from Generations on my favorite monster: The Deviljho. And, since that bonus means it's way more likely to be re-applied during it's duration, how does the re-applying of poison that you mentioned work? This UI displays the damage dealt in training area. In order to cut tails you used to need to deal cutting damage all the way on the tail. The Hunting Horn is one of the only two weapons in MHW that deal blunt damage. Do note that like other status ailments the KO damage inflicted on the monster will decrease over time, so it's important to keep attacking the head if you wish to … Grey numbers mean you're hitting a non-weak area with affinity. But at 15(?) It might have been purple actually. A good primer into concepts that really start to matter in HR. In order to use Sword mode again, the Switch Gauge must be filled to a specific threshold. Showing 1 - … Projectile attacks include shots from bowguns and arrows from bows. You can cause Exhaust by hitting the monster with a Hammer, with any HH attack except the poke, with a bow using Exhaust Coatings or Arc Shot, a Bowgun using Exhaust S or an Exhaust Phial Switchaxe in sword mode. Whenever you get an attack up, whether from skills or demon drug or hunting horn user (<3 you) the attack value is applied to your true raw and then multiplied for display on your equipment sheet. This is the only melee I like. Or break it, sometimes that turns it in into a weak spot. Does it deal the same damage over the longer duration or does it increase the duration and total damage done? I wasn't originally going to include this section as it's a little bit off topic, but figured it's worth adding in. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. Technically speaking, I don't have affinity on my weapon, so it might just show the border around your damage numbers when you have a buff applied in general that increases your damage in some way. Also i'm pissed when people join my quest and does absolutly nothing. Blunt attacks include attacks like hammer attacks and shield bashes. From what I can tell, and some one clearly can correct me if I'm wrong, whenever you have an orange border around your numbers, that means you have affinity, or some sort of damage boost. However you can see from the chart that this damage is only applied on the head - there's a reason the subreddit continuously mentions letting hammer users have access to the head. MHW Damage Meter is a tool for Monster Hunter: World, created by jd. *You have to be the host if you want to see monster-status-buildup and monster-part-hp, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. I've compiled the list of MVs for every weapon into a post: https://www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/. Also, breaking parts with any damage type/weapon will deal Exhaust damage. Recommended Skill List For Hunting Horn. Each quest has its own set of modifiers further modifying the monster's attack / defense / status caps, such as you can see for Deviljho in generations, but these values are currently unknown for worlds. I agree. Install this mod and read its page to understand how it works. Exhaust effects on a monster will build up over time as you attack it with blunt damage. I'll edit this once again if I find the right answer. It does NOT require any modification to the game file or memory. Mods requiring this file. Maybe add a blurb about how things like Attack Up and Demondrugs add to true damage and would thus need to be multiplied by the weapons bloat value to see the true effect. Otherwise I'll try to get an answer by tonight. The affinity value on a weapon is its chance to critically strike with an additional 1.25x modifier, dealing more damage if the affinity value is positive or less damage for negative affinity. 1.Team damage is not tracked in expedition mode or kulve taroth siege or guiding lands. Stamina Thief affects any attack that deals exhaust damage. When you run "helloworld.exe", a config file "config.json" will be generated at the same folder where "helloworld.exe" is. All credit goes to HelloWorld. Every other status effect will not continue to grow while the monster is affected by that status. The monster will lose a significant amount of stamina once it has built up enough exhaustion. He’s also only available during the event quest The Last White Knight, unlike most variants in … Not only do these colors affect whether or not your attacks will bounce off of a monster or strike through, they also have built in damage modifiers. Projectile damage is the primary damage type for the following weapons: Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage. Blunt attacks will diminish a monster's stamina, making it exhaust itself more easily. Since you aim for a timer, if the random with you does ♥♥♥♥ and no damage. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. Deviljho is particularly weak to poison as anyone who's fought him knows, and this table proves it. Press J to jump to the feed. The ability to continuously fire projectiles allows it to match the damage output of the Heavy Bowgun and with the added … All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, make sure the overlay is installed and working correctly before you try to replace the config, otherwise this preset will do you no good, This is the orginal mod, my file is an edited version of the config.json found once you execute the mod. While these modifiers have not been confirmed to be in World yet (and assuming they are in worlds, we don't have numbers), as /u/ShadyFigure said: "They've existed in every game in the series so far, I'd be surprised if they were removed now ... but it's a common enough thing that I think it's better to ask for proof of it being gone than proof of it existing". After a certain amount of KO damage is dealt the monster will be knocked over for a short period. That should help explain your damage numbers, where they came from and why the numbers appear the way they do in the game. Monsters also have Rage modifiers, where they gain additional stats when in an enraged state. Blunt weapons deal Exhaust status when they hit a monster. Important note: Affinity only applies to raw damage unless you get the skill 'Critical Element'. 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